2008年11月3日星期一

History of Claw crane

These machines became popular in the United States in the late 1980s, with a significant presence at Pizza Hut restaurants. Later on, they would spread to other venues. By the early 1990s, the NFL began to advertise their teams with stuffed footballs of each team placed in some of the machines. Soon after, the MLB, NBA, and NHL also joined, although the NBA no longer uses these machines as a means of advertisement.

By the middle 1990s, the machines' popularity had made such establishments as Safeway, Fry's Supermarkets, K-Mart, and Wal-Mart a staple of their locations. Some hotels also acquired them to satisfy their younger guests, as did sports venues that would stuff them with collectibles related to their home teams.

In the 1995 Disney/Pixar computer-animated film "Toy Story", Buzz Lightyear and Sheriff Woody climb into a claw vending machine filled with claw-worshipping aliens.

In 2007, the claw machine became playable over the internet. Before January 23, 2008, visitors to SuperClaw were able to play real-life crane machines, using multiple video feeds and web browser controls to position the claw over a selection of plush prizes.

In East Asia, notably Japan, South Korea, and Taiwan, claw vending machines are extremely popular. There are entire video arcades dedicated to hosting these machines.

Japanese claw vending machines are sometimes called UFO catchers, where "UFO" stands for Unidentified Flying Object. UFO catcher is a specific model of claw vending machine produced by Sega whose name has come to be used as a genericized trademark.

In China, machines have been known to stock domestic and foreign cigarettes.

In East Asia, live animals are occasionally the prize in the claw game. In Chinese supermarkets, a live crab or lobster can be won, presumably to be eaten by the winner. In Japan, pet turtles can be won. Of course, these prizes are in addition to the standard teddy bears and toys that are offered by claw games in other parts of the world.

In South Korea, prizes are extremely varied and have included a Black & Decker power drill, women's underwear, a beard trimmer, a voucher for an inflatable raft, knee pads, fishing hooks, a radio-controlled toy helicopter, and a package of US $2 bills.

The ability of the crane machine owner to set features such as a "payout percentage" obviously raises the question of whether these machines should be considered gambling devices in a legal sense, alongside slot machines. In the United States, claw vending machines are typically specifically exempted from statutes which regulate gambling devices, contingent upon compliance with certain rules. In the state of Michigan, for example, this exemption applies only if the wholesale value of the prizes inside is below a certain threshold, and if these prizes are actually retrievable with the claw. [4] Other states hardly regulate crane machines at all. In addition, some attorneys have advised claw machine owners to avoid using the word "skill" in the game description decal present on most machines. [5]

In other jurisdictions, such as Alberta, Canada, skill cranes are illegal unless the player is allowed to make repeated attempts (on a single credit) until he or she succeeds in winning a prize. [6] Skill cranes in "single-play" mode (where the player has only one chance per credit to try for a prize) were found by the Ontario Court of Appeal to be essentially games of chance, and therefore prohibited except at fairs or exhibitions, where they are covered by an exemption. [7]

State governments have been known to periodically inspect crane games to ensure compliance with the statutes. For example, in a 2008 inspection of New Jersey boardwalk games, inspectors tested whether the claw had enough tension to grip prizes, and whether they could win a prize once in approximately 12 attempts.

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